![]() Each region’s Archstone is there to represent its respective World Tendency, whereas Character Tendency is represented by a human figurine in the center. So if you’re just a little evil, enemies will only be a little more difficult to down, whereas if you’re a true miscreant, well then you’ve gone and made an already brutally difficult game a lot more brutal.Īt any given time you can jump into your Main Menu and navigate to a convenient Tendency tab to try to gauge what state your actions have left the world and your character in. But of course, it isn’t as simple as being either black or white, as there are shades along the way that determine the level of the Tendency’s effects. ![]() ![]() Depending on your actions, they can shift to white or black (good deeds make it go white while bad deeds make it go black). When you begin play, both Character Tendency and World Tendency start off at neutral. In the world of Demon's Souls and Demon's Souls Remake, it’s known as Tendency, and it’s attributed to both your character and each of the regions you’ll traverse. This should be familiar to all you gamers out there-maybe you’ve experienced it in the form of “morality,” “karma,” or by another name before. ![]() In Demon's Souls and Demon's Souls Remake, your actions in the world of Boletaria will weigh heavily against your character. ![]()
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